![]() ![]() ![]() I think people heavily overestimate use of deep engine searches for practical games. If the line is too messy, you will either not be able to find correct moves at the board (if engine didn't see it early enough) or you will simply forget it sooner than you will be able to catch there someone unprepared (if you try to remember it by heart). I doubt it makes much sense for grandmasters and I'm pretty sure it makes no sense for hobby players to waste time and electricity for calculations they will never be able to replicate at the board. Engine will go to a minefield for one centipawn, not caring any mistake means immediate loss. And that is exactly what engines expect, 100% precision. Evaluation of main line isn't important at all if it is almost certain that it won't happen. The engine evaluation may be based on some alien variation club players will never make playing unprepared. What for, does it mean something to improve by 3 centipawns on depth 40? There is also quite a little point in analysing static position to extreme depths. That means your moves will be quite random in sharp positions and your opponent's will be also quite random (or very unprecise if it sounds better to you). No human can get anywhere close to engines in dynamic positions. I don't torture engines much when preparing openings as it makes almost no sense. following games of a Grandmaster who is playing the opening regularly (let them do the difficult analyzing part.).any explanation of plans/ideas (this can be books, videos, or a coach/friend).You could use it for practice games in a specific opening or you could study a certain alternative move in an opening (but that would be at a stage where you already know the opening somewhat).įor studying a new opening I'd find much more useful than an engine: I am not saying a chess engine is completely useless for studying openings. It will not teach you about subtleties, like move-order changes or any sidelines. It will not teach you the ideas/plans behind an opening which is the most important part and something which you can rely on if your opponent for instance does not play the expected move. Regarding the use of a chess engine to analyze the position in an opening in order to learn a chess opening I am wondering how you are going to practically do this? I mean, the engine will give you only a certain sequence of moves which it considers best play for both sides. Generally, the only reason running a chess engine at less than maximum power are time constraints or if you want to give yourself a chance to win, though in the latter case I'd still prefer to play human players instead. ![]()
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